Tuesday, 31 December 2013

How to Stop CHOKING?

It was the 25th September 2004. The English summer had passed on and autumn was in the air. But an ICC Champions Trophy final still needed to be played.

It was to be the scene of one of the greatest chokes in cricket history.

The West Indies had got off to a poor start chasing England's 217. After 17 overs they were 72-4 and wickets tumbled further until a hapless 147-8 put England firmly in the driving seat, moments from victory.

Then England choked.

The bowling, according to match reports, was strangely lacklustre and the West Indian tail calmly knocked off the runs.

The science of choking

It's a phenomenon that happens across life, not just sport. Boffins have studied what happens to everyone from golfers to firemen when they choke.

And it turns out to be the same no matter whether you are carrying someone out of a burning building or trying to putt on the 18th or bowling at the death.

You feel out of control, as if events are overtaking you and there is little you can do about it, and most importantly;

You choke when you think too much.

We have all been in the situation. You play and miss, or drop one short. What is your instant reaction?

Maybe you rehearse the shot, or try and compensate with your action. You are thinking about the mechanics of the skill.

And several research studies have shown that the more you think about technique in the middle, the less well you perform.

How to stop thinking

So the answer is simple: stop thinking so much.

Only, your brain isn't quite as cooperative as that, you need to trick yourself.

According to one of the least likely men to choke in the world; Tiger Woods (and sport psychologists who back this opinion) the best thing to think about is all those tired clichés that you are fed up of.

Fill your mind with general fluff and you don't have time to consider your wrist position or head falling over.

So next time you are dropped at slip, don't think about where your feet went and rehearse the shot. Clear your mind and think something general and positive like "Keep going, keep fighting".

And the same applies when you are in the field. Listen to the boring but enthusiastic geeing up of the keeper. It's enough to keep your mind from worrying about mistakes and get on with playing the game.

Sunday, 29 December 2013

How to Bowl a YORKER?

Yorkers are game changing balls.

Any bowler on any pitch at any time in the match can turn an innings around with the use of a good yorker or two.

And it's not just at the end of a Twenty20 game where they are useful.

A yorker is a difficult ball to negotiate, even for well set batsman. That means you can use it to break a big partnership in longer games just as effectively as you can keep runs down at the death.

So if they are so useful, why don't we see them used more often in non-professional cricket?

Because they are hard.

The target area is smaller than any other ball; there is no room for error. The ideal yorker must land in a tiny area at the batsman's feet:

Miss that box (which is about 50cm by 20cm) and you end up bowling a half volley or full toss and getting smashed for a boundary.

You have to be exact and that ain't easy.

But learn how to hit that target and you will have a powerful weapon at any pace.

So what's the trick?

 

  • Look at the target. As most bowler's where they look when they are running in and they won't be quite sure. But you wouldn't throw a dart at the bullseye without looking at it, so why is a yorker any different? Laser-focus your eyes in on the batsman's feet and imagine yourself hitting them as you run in.
  • Drive your bowling shoulder to the target. In the Fast Bowler's Bible, Ian Pont tells us that the bowling shoulder is crucial in bowling a yorker. Drive it towards the base of the stumps and if you do it right the ball will be faster and fuller. Exactly what you need.
  • Practice deliberately. Yorkers are hard to bowl so they need practice. Don't wait until a game to see if you can bowl one. After your normal net session lay down a target and try and hit it. Go for 80:20 split. So if you bowl 40 balls in practice, bowl 8 yorkers at the end.

Keep track of your accuracy over the weeks you can trace how much you are improving.

The truth is, not many bowlers outside the pro game can produce a good yorker, but it is an effective weapon at any level.

The fact it's difficult stops most bowlers trying, but just a few extra balls practice a week will give you the confidence to bowl yorkers and take more wickets. 

 

 

Friday, 27 December 2013

How to drop a player

It has to be the worst job in coaching or captaincy; telling a player he or she is not in the side, sometimes when it's not even the player's fault.

But it doesn't need to be all bad.

If you handle the situation right, you end up with better players.

Each drop is different, and knowing how to adapt will allow you to give your players the best possible chance of bouncing back.

And that all starts with a simple question: Why?

All drops are not equal

Player's are dropped for three core reasons:

  • Injury.
  • Form.
  • Tactical.

Injured players are usually simple.  They can't play at all, but there will be more complex situations. A bowler, perhaps, who is unable to bowl but can still bat well enough to drop down a level and play as a batsman.

The other problem with an injured player is what to do with him on his return. The ideal would be to give him a run out at a lower level to make sure he is fully recovered and have his 'game head' back on. But in club cricket with a lack of talent that isn't always possible.

It gets more difficult if a player is dropped for reasons of form or tactics.

If your star batsman has a run of low scores you may decide he needs to rebuild confidence in a lower grade, for example.

The worst drop is the player who has done nothing wrong and is dropped for tactical reasons. A medium pacer who is called in to bowl on a green top then dropped when the next game is played on a flat batting wicket is one classic case. Another is the senior pro, getting on in years getting replaced by a younger player not quite as good but with potential.

How not to drop someone

One of the pitfalls of dropping a player is to assume the reason why is clear to everyone and  to not tell the player.

That's when a player finds out he is in the 3rd team without a word from the 2nd team captain who was enjoying a cold drink with him just a week beforehand.

Some people can feel let down by this, especially if the reasons are tactical. And in club cricket, the captain and coach has a responsibility to keep players happy as well as win matches (After all, there are plenty of other things they can be doing on the weekend).

So whatever the reason, a player who is dropped always deserves to be told.

What's the attitude?

However, how you tell a player depends very much on the player's attitude.

Everyone responds differently to the news, and you should know each player well enough to know how to present the information.

The laissez-faire cricketer will need nothing more than a quick chat. He or she won't care too much what team or grade they are in, as long as they are playing.

On the other hand, the intense and ambitious youngster may be devastated by being dropped on form or tactical reasons. It's up to you to outline that this is not a disaster. With this player it's important to tell him there is a way back, including exactly how.

On the other hand, you may see no way back for an older player barring lots of injuries. You would be wrong to give false hope, so make sure you and the coach/captain of the side he is in clearly defines what you want him to do from now on. Most senior players respond to being asked to act as a mentor to players on the way up, for example.

Adapting your approach to help meet the player's needs will show them you are concerned for them as a player and a club member. And players who know that are more likely to play at their best, even if they have been dropped.

 

Thursday, 26 December 2013

The Brian Statham guide to keeping bowling simple

Modern cricket is a game swamped with fashions and coaching theories. It can get confusing for young bowlers who just want to take a few more wickets.

So it's very tempting to go back to English fast bowler Brian Statham for a much more simple answer.

Statham took 252 Test wickets at twenty fours during a time when conditions did not always suit fast-medium bowling. He always seemed to be second fiddle to someone, Tyson or Trueman, because of his quiet understated ability to get on with bowling non-stop come rain or shine.

In first class cricket his average of 16.37 is lower than any other bowler of note in the 20th century. Not bad when you consider he took well over 2000 wickets.

And he achieved it all by keeping it as simple as possible.

Bowl 5 good balls

Statham worked on the theory that if he bowled 5 balls an over that the batsman had to play, wickets would always come. Bowling as a percentage game.

He would consider it a waste of energy to run in and watch the batsman leave it so he developed an unnerving accuracy, rarely deviating from a good line and length except to bowl yorkers.

He did this by bowling and bowling, as all good pacemen should do. If you want success there is no substitute for practicing your accuracy. And the good news is you can do it on your own in the nets. Either with a low tech solution (a blanket to mark a good length) or something to record and track your results via Bluetooth to your mobile phone.

If you played darts you wouldn't enter a competition without throwing a few arrows at a dartboard first would you?

Be as fast as you can be

But Statham wasn't just about accuracy. He also had serious pace. He wasn't up there with the fastest of his time, but he made the most of the speed he had, especially after remodelling his action.

And that's important. If you want to trouble batsman, making them feel rushed is part of the job. If they are worried when the inswinging toe-crusher is coming they are not as certain against you.

Even if you bowl slow medium pace, you should be looking to move up speed because the quicker you are the harder it is for the batsman. You might never be the fastest in the team, but that's OK as long as you are as fast as you can be.

Like Statham, you can remodel your action for speed and accuracy. The good news is you can do it with the help of Andy Caddick, another fine pace bowler.

When you keep things simple you avoid getting a cluttered mind and you can get on with the business of bowling; which is simply waiting to pounce when the batsman makes a mistake. Or in other words: You miss, I hit.

 

 

Tuesday, 24 December 2013

RESULTS of LEAGUE MATCHES HELD on 22.12.2013

Ground : Neelambal Subramaniam HSS – Division : I “A”
Davaram SC 171 for 9 in 42 Overs (Anurag 35, R.Vasanth 5 for 20)
Lost to
Kasturi Pillai SC 175 for 5 in 34.4 Overs (T.Suresh 81, T.Arul Murugan 3 for 29)

Ground : Salem Steel Plant – Division : I “B”
Salem CC 113 allout in 45 Overs (S.Ramkumar 44, S.I.Vasudevan 4 for 22)
Lost to
Steels RC 114 for 2 in 20 Overs (S.I.Vasudevan 56 Notout, Karmegam 40 Notout)

Ground : Periyar University “A” – Division : II “B”
Parks XI 125 allout in 45 Overs (R.Govindan 3 for 20)
Beat
Salvo CC 102 allout in 45 Overs (Mohammed Aslam 4 for 30, Raguram 3 for 18)

Ground : Periyar University “B” – Division : II “A”
Muthusamy Memorial CC 89 allout in 45 Overs (R.Dinesh 35, Thilagaraj 30, S.Pradeep 5 for 15, D.Ganesh Perumal 3 for 26)
Lost to
Pioneer CC 92 for 5 in 25.2 Overs (T.Saravanan 30 notout)

Sunday, 22 December 2013

The 3 golden rules of captaining leg spin

Leg spin is the greatest bowling asset a captain can have. But the combination of lesser accuracy and greater variations means the leggie is also the most difficult to manage.

And that means it's easy to misuse the treasure of the wrist spinner.

Fortunately, there are three simple rules you can keep in mind as captain to help you get the most from leg spin.

1. There is no orthodox leg spinner

The classic caricature is that leg spinners buy their wickets by throwing the ball up. They combine getting hit all over the shop with unplayable balls nicked to the keeper or slip.

Although roughly right, the truth is leggies vary greatly in style and personality. The former fast bowler in the twilight of his career will fire it in more accurately with less turn. The young talent who can turn it square may not have the confidence to try his tricks.   

Each spinner is different. Each one has a slightly different stock ball (flatter, loopier, turn, bounce), a different range or variations and a different personality.

That difference means the ball will go in different areas between leggies. There is no stock field.

So you need to make sure the field is set for this bowler and not another leggie.

For example; we have a leg spinner at our club with a well-disguised googly. It's vital for him to have a fielder behind square saving one on the leg side. Yet the position would be useless if he only bowled leg breaks outside off stump.

2. Be clear

More than any other bowler, the leg spinner needs to be clear on what his captain wants.

So many captains will just throw the leggie on somewhere in the middle of an innings because it's his turn. The strategy is no more complex than "if he gets hit he's off, if he takes wickets he stays on".

But that's not a clear role. That's captaincy by fear of failure and leg spinners tend to fail a lot (its part of the deal).

To give you an example, let's go back to our young club leg spinner. I give him free reign to try and take wickets, set aggressive fields and make sure he knows I will keep him on if he gets some tap.

I know I can afford this because at the other end I can bowl either a very accurate medium pacer or a flat, accurate off spinner. They keep one end tight while the leggie has his fun.

It's also important to let your spinner know when you want him or her to bowl. The tradition is to wait until the shine is off the new ball, but don't be afraid to try a spinner early, or leave it until late when you need to bowl the tail out to win.

It gives a spinner confidence to know roughly when he or she is going to bowl in an innings as well as wheat you expect.

3. Hold your nerve

This is the most important rule.

You have to have some guts to have a leg-spinner bowling the last over of a match where you need one wicket to win and they need five runs. The safe bet would be the seamer bowling straight and full. But where is the fun in that?

Be prepared to let your leg-spinner bowl within the clear role you set out for him.

Sure, if he is bowling nothing but rubbish you will have to take him off. But was that last over that went for eight really so bad? He beat the bat twice and both boundaries were hoicks across the line that almost went to hand.

It's easy to talk about sitting here, but in the heat of battle with the opposition closing in on your score and every wicket valuable can you hold your nerve?

 

 

Wednesday, 18 December 2013

Why it makes sense to play off the back foot like Chanderpaul

Long before Shiv Chanderpaul was playing an Englishman, Peter Willey, came back from a tour of the West Indies with a similarly open batting stance.

This was because he was peppered with bouncers from four of the fastest bowlers in the world. He had worked out that being more open give him a better chance of both surviving and scoring runs.

He was right, and so is Shiv.

Batters that stand and play from a sideways position to deliveries on middle and leg stump line have no success against fast bowlers who are bowling short and at your body.

The secret of back foot play

To play the back foot defence, drives and leg glances on the leg side well, it is very important that you open your body position slightly so that you get good access to the ball with the full face of the bat.

To get in to the more open body position you need to dip the head and shoulder forward and push off the front foot to help you get back and across in to the crease.

As you go back the shoulder opens this allows you to present you head towards the ball. The back foot should land slightly turned in pointing towards cover:

 

The body will then open and the front leg will open out giving you good access to the ball:

 

As the shoulder opens the bat will align automatically towards 1st slip thus being aligned to the target area allowing the bat to swing in a straight line to the target area with the full blade of the bat:

This more open body position will give you a full range of areas to score in on the leg side while minimising the risks of getting out. It is also a great position to be in to hook and pull and duck the bouncer without turning you head and taking your eye off the ball.

Why staying side on will get you into trouble

Players who get to sideways on middle and leg stump line end up swing the bat across their body in a golf swing fashion while presenting half the bat blade at the ball. Like this:

 

This is a high risk way of batting and it also minimises your scoring options on the leg side. Generally from this to sideways position you can only play the ball towards square leg and fine leg.

Fast bowlers exploit batters who get too sideways by bowling short balls and bouncers.

As the batter is so sideways there is a blind spot in the area of the right hander's left ear.

This means that some players will turn their head and take their eye off the ball, making them vulnerable to the short pitched delivery. This all happens because the player is closed off and the hands and bat are hidden behind them and it takes longer to get the bat to the ball. When a player is closed off it is particularly difficult to play the ball that swings or nips in to you.

Opening up will cure this problem.

When to stay sideways

The exception to the rule about staying is open is playing off the back foot to balls on off stump and outside off.

Here the back foot should land parallel and keep the body in a more side on position.

If the ball swings away or moves away off the seam the batter is in a good position to adjust and swing the bat through the line of the ball towards the off side with the full blade.

 

Tuesday, 17 December 2013

3 Ways to improve without touching a bat or ball

If you want to do well, cricket requires a lot of practice. But not all practice needs a bat and a ball.

Because the biggest challenge of cricket over every other sport is the amount of mental toughness you need to do well.

You could be the world's best batsman, but if your concentration lapses or your confidence goes you won't be able to buy a run.

Lucky for world class players they have learned the best ways to keep mentally tough.

If you had 5 minutes to ask one of those players the 3 easiest ways to improve your mental game, here is what they would say:

1. Use past successes for future gain

Before he opened an innings, Geoff Boycott used to go into a mental cocoon in the dressing room.

He would rehearse his innings, thinking about the bounce of the wicket, the troublesome and easy bowlers and where runs will come seeing his innings unfold in his mind.

It's a common trick used by modern players too. If it worked for Boycs it has to work for you.

2. Save your concentration

Ask any good bowler or batsman and he or she will tell you that they save their concentration for when it matters: the delivery. The rest of the time they are doing anything but concentrating because nobody can stay focused for an entire innings.

Your brain would melt from your ear.

So next time the coach or captain shouts at you to concentrate, try focusing your concentration in short bursts and relaxing the rest of the time.

3. Build confidence with goal setting

Everyone knows how important it is to set goals. If you are regularly achieving your goals, your confidence is sky high.

And we all know how importance confidence is to cricket.

But goal setting is a little trickier than just hoping for 100 wickets this season. Goals can de-motivate as well. So make sure when you set your goals they are something that is in your control and realistic.

 

 

Monday, 16 December 2013

RESULTS of LEAGUE MATCHES HELD on 15.12.2013

Ground : Neelambal Subramaniam HSS – Division : I “B”
Maratha CC 61 allout in 40 Overs (K.Kalaimani 5 for 10, A.Kannan 3 for 2)
Lost to
Vampire CC 64 for 1 in 10 Overs (S.Sathyamoorthy 32 notout)

Ground : Salem Steel Plant – Division : I “A”
Thrive Chevrolet CC 227 allout in 45 Overs (M.Prakash 126, A.Dharvesh 33)
Beat
Tigers “B” 160 allout in 45 Overs (John Alexander 31, M.Sathyamoorthy 30, K.Venkatapathy 5 for 32)

Ground : Periyar University “A” – Division : II “A”
Royal Slammers CC 150 allout in 45 Overs (V.Vignesh Karthik 43, Udhay Shankar 4 for 15)
Lost to
Prime CC 154 for 7 in 25.4 Overs (Sivakumar 3 for 19)

Ground : Periyar University “B” – Division : II I
Chemplast RC w/o Ravindran Memorial CC

4 Ways to copy the great English fast bowlers

While it's impossible to go back to the old days, there are some things us modern players can take from the pre-Nintendo era to help us be a little more like Larwood, Cartwright or Trueman.

Get down the mine.

The modern world has less physical jobs so we have less chance to be strong and flexible in our working life. That means gyms have become the modern 'mine' in getting fast bowler's strong and flexible. It's especially important in the off-season when many bowlers of yesteryear went back to manual jobs, got strong and reported back for county duty in April.

Get moving.

Modern life means sitting down; cars, computers and TV all put us in positions that are bad for our posture. In the old days those options just didn't exist. Aim to cut back on how much you sit down by walking more (park a further distance away if you have to), getting up from your computer every so often, playing other sports or active recreations (biking for example) and keeping the Nintendo time down.

Eat 'grandma' food.

Modern food is different too. We eat much more processed food and much less 'real' food. By that I mean stuff your grandmother would recognise as food: Meat, fish, vegetables and dairy. In those days she wasn't afraid of fat, or carbs, or anything. She just cooked from scratch and ate healthy meals. Make sure you are getting plenty of food from these sources to fuel your newer more active lifestyle.

Keep bowling.

With a stronger more flexible body you will be able to bowl more, and you should. The great bowlers in the past had no fears of how much they bowled. Once you are fit, get as many overs under your belt as you can. It will help your pace, accuracy and cricketing nous more than anything else.

And it's really as simple as that. We will never go back to those days, but why not cherry pick the best bits to help you become a better bowler?

 

Wednesday, 11 December 2013

COCO COLA : Inter Schools (U16) Inter Districts S/F & Finals

Day 2 : SEMI FINALS : 07.12.2013 (Saturday)
Ground : Periyar University “A” / Match 1
Mani HSS Coimbatore 164 allout in 45 Overs N.Aravindan 37, Rafiq 4 for 30)
Beat
Government Boys HSS, Tirupur 30 Allout in 18 Overs Karthik 6 for 17, Abdul Hakkim 4 for 13)

Ground : Periyar University “A” / Match 1
Maharishi Vidya Mandir, Krishnagiri 149 allout in 43 Overs (P.S.Akash 45, S.Sharun Kumar 3 for 25)
Lost to
Sri Vidya Mandir (Anandhasramam), Salem 150 for 4 in 32 Overs S.Sharun Kumar 81 Notout)

Day 3 : FINALS : 08.12.2013 (Sunday) / Ground : Periyar University “A”

Mani HSS (Coimbatore) 237 for six in 50 overs (A.V. Abilesh 96 n.o., K. Kabin Sanjay 47)
bt
Sri Vidya Mandir (Salem) 80 in 25 overs (S. Jasvanth 40, A.R. Karthik five for 35).


RESULTS of LEAGUE MATCHES HELD on 08.12.2013

Ground : Neelambal Subramaniam HSS – Division : I “B”
The United Gymkhana w/o Maratha CC

Ground : Salem Steel Plant – Division : I “A”
Salem Kings CC w/o Rothmans CC

Ground : Periyar University “B” – Division : II “B”
Sivanthi Adityan CC 99 allout in 45 Overs (G.Shanmugam 4 for 31, S.Pradeep 3 for 18)
Lost to
Pioneer CC 100 for 5 in 26.3 Overs (G.Kamalakannan 45 notout)

Ground : Monforts School – Division : III
Cityboys CC 205 for 7 in 20 Overs (S.Saravanan 52, P.Murugesan 56)
Beat
Monforts School 148 for 9 in 20 Overs (Rohan Prabhu 39, M.Palaniappan 37, M.Deepan Chakravathi 4 for 26)


Friday, 6 December 2013

COCO COLA : Inter Schools (U16) Inter Districts Quarter Finals

Ground : Neelambal Subramaniam HSS / Match 1
Sri Vidyamandir, Salem 275 all out in 47 overs (S. Sharunkumar 164, Gowtham Brabu 4 for 47) beat R.D. International, Erode 122 all out in 40 overs.

Ground : Periyar University A gound / Match 2
Maharishi Vidyamandir, Krishnagiri 265 for 6 wickets in 50 overs (Rohith 42, Kamalesh 40) beat SPB School, Namakkal 38 all out in 13 overs (B. Akash 6 for 22)

Ground : Periyar University B Ground / Match 3
Govt. Higher Secondary School, Tirupur 201 all out in 50 overs (Shrisiva 94, Thirthagiri 4 for 34) beat PDRVM School, Dharmapuri 87 all out in 26 overs (Ragupathi 4 for 12)


Wednesday, 4 December 2013

CRICKET JARGONS : "W"

Waft

  1. A wobbly non-committal shot often played to a ball pitched short of span and well open of the off stump. He drifted at that and snicked it to the 'keeper.

 

  1. The V-shaped shared amid the lower end of the grip and the blade of the bat.

 

Wag

 

When tail-enders attains more runs than they are anticipated to (the back wagged).

 

Wagon wheel

 

A graphical chart which splits a cricket ground into six sectors (appearing like the spokes of a wagon style wheel), and shows how many runs a batsman has achieved into each region.

 

Walk

 

Of a batsman, to walk off the ground, knowing or believing that he is out, rather than waiting for an adjudicator to give him out (forfeiting the option that the umpire may give the assistance of the doubt concerning a dismissal if he is not confident that the batsman is out). Commonly considered to be sporting activities though gradually more unusual in international cricket.

 

Walking wicket

 

A very poor batsman, mostly tail-end batsmen, who are generally professional bowlers. Statistically, any batsman averaging fewer than 5. Also used to refer to a generally good batsman who is in very poor type.

 

 

 

 

 

Wash out

 

A cricket game or an explicit day of a cricket game, which is dumped with either no play or very petite play due to rain.

 

Wearing wicket

 

On a turf pitch, normally consisting of dry/lifeless grass on the top, the soil can be slacken because of the players, stepping on it throughout play, and rough, coarse patches can form. This means that as the ground wears, or becomes tattered, balls that land in these uneven areas will grip the shell more and turn more severely, thereby fetching more helpful to spin bowling. Bumpy bounce can also effect.

 

Wicket

 

  1. A set of stumps and bails;

 

  1. the arena; or

 

  1. The discharge of a batsman.

 

Wicket - keeper

 

The player on the fielding side who stands instantly behind the batting end wicket. An individual position, used all through the game.

 

Wicket-keeper/batsman

 

A wicket-keeper who is also a very fine batsman, accomplished of opening the batting or at least making good scores in the peak order.

 

Wicket maiden

 

A maiden over in which the bowler also discharges a batsman. A double wicket maiden if two wickets are in use, and so on.

 

Wicket to wicket

 

A fantasy line linking the two wickets, also a mode of instantly, un-varied bowling.

 

Wide

 

A delivery that exceeds illicitly wide of the wicket, scoring an extra for the batting side. A wide does not count as one of the six suitable deliveries that must be made in each over – an additional ball must be bowled for each wide.

 

Wood

 

A bowler who always dismisses a firm batsman without being scored off significantly is said to "have the wood" over that player.

 

Worm

 

A conspire of either the collective runs scored, or the progressive run rate accomplished by a squad (the y-axis) in opposition to the over number (x-axis) in limited-overs cricket.

 

Wrong foot

 

When the bowling foot is the front foot the relief is said to be bowled off the wrong foot. Such a bowler is said to bowl off the mistaken foot.

 

Wrong footed

 

When the batsman is primarily moving either back or forward to a delivery and then has to suddenly modify which foot he uses (back or front), he is said to have been wrong-footed. Frequently relates to spin bowling.

 

Wrong 'un

 

Another term for a googly; most familiar in Australia.

 

 

 

 

 

 

 

 

Tuesday, 3 December 2013

CRICKET JARGONS : "V"

Vee

  1. An untouched, limply defined V-shaped region on the ground at which the batsman places at the peak. The two sides of the "V" go throughout the mid-off and mid-on area. The majority shots played into this area are straight-batted shots, which don't engage the risks connected with playing crosswise the line.

 

  1. The V-shaped shared amid the lower end of the grip and the blade of the bat.

Village or Village cricket

The type of intensity of cricket played by the mass of the cricket-watching public. Customarily applied judgmentally when the standard of play (mainly from experts) is very small. e.g. "That shot/dive catch/bowling was village".

 

 

Monday, 2 December 2013

CRICKET JARGONS : "U"

Umpire

One of the two (or three) imposers of the convention and panel of judges of play.

Umpire Decision Review System

(UDRS, or simply Decision Review System or DRS) A system which agree to the fielding chief or the batsmen to ask for the third umpire to appraisal the standing umpires' prior decision using technical aids, in the expectation of having a firing awarded (in the case of the fielding skipper) or reversed (in the holder of the batsman).

Underarm

The deed of bowling with the arm wavering from behind the body in a downswing arc and then liberating the ball on the up swing devoid of bending the elbow. This sort of bowling is now illicit in proper cricket, but usually played in casual types of cricket.

Under-spin (also back-spin)

Toward the back rotation on the ball, causing it to lessen speed immediately after plunging.

Umorthodox

  1. A shot played not in the established "textbook" manner, frequently with a degree of creativeness.

 

  1. A left arm spin bowler who spins the ball with his wrist. This conveys spin in the same course as a right-handed off spin bowler.

Unplayable delivery

A ball that is not viable for the batsman to contract with; used to imply that the batsman was out more in the course of the skill of the bowler than through his own mistake.

Uppercut

A classic shot play in opposition to short ball or bouncer. Here the batsmen creates a cut above his head and the generally goes to the third-man region.

 

Sunday, 1 December 2013

CRICKET JARGONS : "T"

Tail

Also described the lower order refers to the end batsmen in a team’s innings that are frequently made up of high-quality bowlers and usually contains one rabbit or more. A long tail means that a squad contains many expert bowlers while shorter tails indicates there are more batsmen/all-rounders in the squad. If the tail executes well it is said that the tail wiggled.

Tail-ender

A batsman who bats towards the finish of the batting order, regularly a specialist bowler or wicket-keeper with fairly poor batting skills. The preceding of the tail-enders is colloquially known as "bunnies".

Target

The score that the side batting second has to achieve to beat their challengers. This is one run more than what the side batting first directed.

Tea

The instant of the two intervals throughout a full day's play is identified as the tea interval, owing to its timing at about tea-time. In games lasting only an afternoon, the tea break is usually taken amid innings.

Tea towel explanation

A well-liked comic clarification of the laws of cricket.

Teesra

A distinction delivery for an off spin bowler, Saqlain Mushtaq has been qualified with creating it. Teesra comes from the Urdu meaning the third one.

 

  1. A doosra with additional bounce.

 

  1. A ball that floats in from broad of off stump and turns left from the right hander piercingly with more bounce.

The genuine definition of this ball has yet to have been definitively proclaimed.

Test match

A cricket contest with play stretch over five days with boundless overs played among two senior international teams. Well thought-out the highest level of the match.

Textbook shot

A shot played by the batsmen with ideal technique, also recognized as a cricket shot.

Third umpire

An off-field umpire, outfitted with a television monitor, whose assist the two on-field umpires can ask for when in suspicion.

Through the gate

"Bowled through the gate": sacked with a ball that exceeds between the bat and the pads before striking the wicket.

Throwing

Of a bowler, a banned bowling action in which the arm is smooth down during the delivery.

Tice

An older name for a Yorker.

Tickle

An edge to the wicket-keeper or slides. Instead a fragile shot typically played to third man or fine leg.

Tie

The (very infrequent) outcome in which the two squad’s scores are equal and the side batting last is all out (or, in a partial overs match, the allotted overs have been played). Not to be perplexed with a draw, in which the scores are not identical.

Tied down

A batsmen or batting squad having their run-making limited by the bowling side.

Timed match

A match whose period is based on a set amount of time relatively than a set number of overs. Timed matches typically have a draw as a possible result, in accumulation to the win/loss or tie that can be realized in restricted overs cricket. First-class cricket consists of timed games.

Timing

The skill of striking the ball so that it smacks the bat's sweet spot. A "well-timed" shot conveys great rate to the ball but appears graceful.

Ton (also century)

100 runs attained by a single batsman in an innings.

Top order

The batsmen batting at figure 3 and 4 (and occasionally at 5 as well) in the batting order

Top spin

Forward rotation on the ball, causing it to boost tempo instantly after pitching.

Tour

A well thought-out schedule of matches requiring journey away from the side’s normal base. Used especially in international cricket to explain the delegate team of one nation playing a sequence of matches in another nation.

Tourist

An associate of a cricket side undertaking a tour.

Track

One more phrase for the pitch.

Trundler

A consistent, steady medium-pace bowler who is not particularly good, but is not above all bad either.

Twelfth man

Customarily, the first alternate player who fields when a member of the fielding side is hurt. In Test games, twelve players are termed to a side prior to the game, with the final decline to eleven occurring directly prior to play beginning on the first day. This gives the skipper some litheness in team selection; reliant on the conditions (e.g. a twirl bowler may be named to the side, but omitted if the skipper feels that the ground is not appropriate for spin bowling).

Twenty20 (or T20)

An innovative, fast paced, type of cricket restricted to twenty overs per innings, in addition some other rules changes, purposely designed to broaden the request of the game.